package com.ludomancy.gamelib.verlet;

import java.awt.Graphics;

import com.ludomancy.gamelib.WorldScreenProjection;

public class VerletObject
{
	public int collisionType = Simulation.COLLISION_NONE;
	
	public void collidedWith(VerletObject other)
	{
	}
	
	public Edge[] getCollisionEdges()
	{
		return null;
	}
	
	public Vertex getCircle()
	{
		return null;
	}
	
	public void update(Simulation s)
	{
	}
	
	public void paint(Graphics g, WorldScreenProjection proj)
	{
	}
	
	public void enforceConstrains()
	{
		
	}
	
}
